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The goal of this article is to provide advice for team building for the Ubers tier. It will cover some of the most common Pokémon you will encounter, how to beat them, and general strategies you will encounter.


The first thing you will want to note is that Arceus still isn't allowed in the Ubers ladder. If you plan on using it, you must manually challenge someone on Shoddy and put the Extended Game Clause on. You will also want to note that Soul dew Clause is off. While you may consider using only Pokémon from the Ubers tier for your team, there are several good Pokémon that perform solid in Ubers that are in the Standard metagame. One such pokemon is Scizor.


Scizor

Scizor


Scizor
Adamant Nature
252 ATK, 252 HP, 6 SPE
Life Orb
Bullet Punch
Bug Bite/X-Scissor
Superpower
Swords Dance


Scizor is still useful due to its very high Attack and priority move. It is also resistant to the numerous Dragon and Psychic Pokémon you will encounter. In particular, Latios and Latias since they often come equiped with Soul Dew. Scizor is also good at taking down walls. With Swords Dance doubling your attack, your Attack can max out at 788 after just one Swords Dance if you don't have it equiped with Life Orb. Swords Dance, X-Scissor, Bullet Punch, and Superpower is a common moveset. Scizor can also make good use of a Choice Band. The move Swords Dance would then be replaced with Pursuit in that scenario.


Blissey

Blissey


Blissey
Sassy Nature
252 HP, 252 spdef, 6 def
Leftovers
Thunderwave
Seismic Toss/Ice Beam
Softboiled
Reflect


Blissey is another great example of a good Standard Pokémon to use in Ubers. With its incredible HP and very high Special Defense, it is able to wall a scarfed Kyogre as well as numerous other special sweepers. Manaphy needs to be at +4 to be able to get past Blissey. Thunder Wave is useful for crippling enemies that you may have a hard time dealing with. Softboiled is standard for recovery. Seismic Toss is the normal move choice simply because of Blissey's poor offensive stats. Ice Beam is sometimes used instead to try and take out a Rayquaza while it is setting up with either Swords Dance or Dragon Dance. The main thing to watch out for is Pokémon that have a high physical attack. Taunt can also render a Blissey almost helpless. Additionally, if you use Trick to get a choice item on Blissey, it is made useless as well.


Forretress

Forretress
Sassy Nature
252 HP, 160 Special Defense, 98 Defense
Item Leftovers
Stealth Rock
Spikes
Toxic Spikes/Explosion
Payback


Forretress is used as a spiker in Ubers. By having both Stealth Rock and Spikes in play, your opponent will be heavily punished for switching out. It can wall Groudons if the Groudon doesn't have Fire Punch. It also is capable of setting up Toxic Spikes to further harm your opponents' Pokémon. Payback doubles in power if used after the opposing Pokémon which is more likely since the nature lowers its already low Speed. Explosion could be used in an attempt to take them out with you. It can be used as a spinner if your team needs one. It is countered with special attacks and spinners.


Kingdra

Kingdra
Physical Set
Jolly Nature
Item Life Orb
252 Speed, 252 Attack, 6HP
Dragon dance
Waterfall
Outrage
Substitute/Protect


This set is designed to make Kingdra have first strike and hit hard. Dragon Dance takes care of raising your stats up. Waterfall is quite powerful and has a 20% chance of flinching your opponent. Outrage is the most powerful physical attack for a Dragon Pokémon. Protect is if you want to scout. This works great if you know that they have a choice item equiped. Substitute could be used if you fear status conditions. If you are in an advantageous situation where they can't break the sub in one hit, it could be useful to have a Substitute ready for after you ko the foe.


Special Set
Timid Nature
Item Life Orb
252 Speed, 252 Special Attack, 6 HP
Surf
Draco Meteor
Dragon Pulse
Ice Beam


This set relies on the weather to be rainy. Surf is your preferred attack due to the weather. Dragon Pulse is great against the many Dragon Pokémon you will encounter. Ice Beam is there in case the weather gets changed to sun you still have a good attack against Groudon. Draco Meteor is a large source of damage if you need it. Be wary of using it simply because it greatly lowers your Special Attack.


Kyogre

Kyogre
Timid Nature
Item Choice Scarf
252 Speed, 252 Special Attack, 6hp
Water Spout
Surf
Ice Beam
Thunder



This set is the easiest one to use for revenge killing. It can deal very large amounts of damage with water Spout if it is at full HP. Only a select few Pokémon that don't resist it can survive it. Surf is useful if you anticipate getting damaged. Ice Beam takes care of Dragon Pokémon. You do have to be careful if you can't ko them in one hit since many dragon Pokémon can learn Thunderbolt.


Deoxys

Deoxys


Deoxys is unique in that it has multiple formes and so has more movesets possible. The speed forme is quite common since it can outrun scarfed Kyogre. It normally will run Spikes and or Stealth Rock. Focus Sash is a must since it has low HP and is best used as a lead. Deoxy-A can also make a great lead since it is able to counter some of the biggest threats in the tier. Examples include Darkrai, Groudon, and Kyogre to name a few. My favorite set for it is Superpower, Thunderbolt, Grass Knot, and Extreme Speed on a Deoxys Attack Forme. You have first strike vs pretty much any nonscarfed Pokémon and can super effective attack them for a ko in either one or two hits. Thunderbolt is used instead of Thunder based on the number of Deoxys leads. Either way you are unable to OHKO Kyogre unless you ran Choice Specs which would be too risky in the event of Extreme Speed. Grass Knot is able to ohko Groudon depending on how the Groudon is ev trained. It is countered by scarfed Pokémon that survive its attack and by Extreme Speed or other priority moves. Extreme Speed on this Pokémon is a good choice too if you want a priority move. This is especially true if you equip Focus Sash to Deoxys. Deoxys Normal Forme is outclassed by Attack Forme so it is almost never used. The Defense Forme of Deoxys is also rarely used since it has such low HP.


Palkia

Palkia
Timid Nature
Item Choice Scarf
252 Speed, 252 Special Attack, 6 HP
Spatial rend
Surf
Thunder
Aura Sphere


Palkia is commonly ran with a Choice Scarf. This is done to outspeed Kyogre and pretty much anything else. The set includes Thunder for Kyogres and Manaphys, Spacial Rend for Dragons, and Aura Sphere for Darkrai and Dialga. The last move is normally Surf because of both stab and the fact that Kyogre are pretty common which gives infinite rain to further boost its power. This Pokémon is very hard to counter because of how fast and powerful it strikes. It can do around 80% to a Manaphy after 1 or 2 Calm Minds if the Manaphy wasn't eved in HP or Spdef. Kingdra is one of the few revenge killers available if you don't run Scarfed Latios or Latias. It only is a revenge killer if it is raining though. It is certainly possible to run Palkia without a Choice Scarf, but it is harder to use due to being able to get ohkod by Latios before you get a chance to strike. If you are feeling gutsy, you could try running it with Choice Specs. When equiped with this item, Spatial Rend craters any Pokémon's health bar, especially when you get a critical hit.


Darkrai

Darkrai
Timid Nature
Item Life Orb
252 Speed, 252 Special Attack, 6 HP
Dark Void
Dark Pulse
Nasty Plot
Focus Blast/Spatial Rend


Darkrai's signature move is Dark Void. It has a pretty high hit ratio for a sleep inducing move. If your team is threatened by Darkrai, you may want to consider running a Lum Berry on a Pokémon that can ko it. It will commonly use Nasty Plot after putting your Pokémon asleep. This makes it able to sweep your team if you can't move faster than it. Dark Pulse is used to both flinch the opponent and deal double damage to the numerous Psychic Pokémon there are. Focus Blast is used to beat opposing Darkrai as well as Dialga. Spatial Rend could be used if you want to deal extra damage to dragon Pokémon.


Shaymin Sky Forme
Timid Nature
Item Choice Scarf
252 Speed, 252 Special Attack, 6 Defense
Air Slash
Seed Flare
Earth Power
Hidden Power Ice


Shaymin Sky Forme is a very fast Pokémon that gets the rare ability Serene Grace. This makes the chances of added effects caused by its Attacks doubled. When combined with Air Slash, it has a 60% flinch rate. Seed Flare has an 80% chance of harshly lowering the Special Defense of the enemy Pokémon. Earth Power is a necessity on it to help against Dialga who would otherwise wall it completely. Hidden Power Ice can be used to combat dragon Pokémon. It is sometimes ran with Choice Scarf to ensure first strike with Air Slash. Nonscarfed Shaymins are countered by scarfed Kyogres and many Pokémon that can survive a hit if they don't flinch. While it may be fragile, it can still be a useful team member.


Mewtwo

Mewtwo
Timid Nature
Item Expert Belt
252 Speed, 252 Special Attack, 6 HP
Aura Sphere
Flamethrower
Shadow Ball
Ice Beam


Mewtwo was the first ever Pokémon that had a 680 base stat total and had the highest Special Attack. It is now second highest Special Attack losing only to Deoxys-A. Unlike Deoxys Attack Forme, Mewtwo is capable of taking a hit without Focus Sash with some exceptions. It is still one of the fastest Pokémon there is. With its high Special Attack and Speed, it is capable of plowing through Pokémon one by one if they aren't scarfed. It has an incredible movepool surpassed only by Mew and Smeargle. By running this set, it is capable of super effective attacks against almost all Pokémon. If you are feeling brave, you can opt to have it hold Life Orb for increased power with all attacks in the event you don't have one that type trumps the opponent. The downfall is that then it becomes quite difficult to take a hit. It is also a rare revenge killer to Darkrai. It is countered by scarfed Kyogre most commonly, although special walls like Blissey work well too. You could also run Choice Specs if you want to increase the damage even farther, but you will have to switch if you need to perform a different attack. It can be good if you are running a Rain Team though.


Mew

Mew
Timid Nature
Item Leftovers
158 Special Defense, 252 HP, 100 DEF
Rock Polish
Baton Pass
Nasty Plot or Swords Dance
Earthquake or Ice Beam


Mew is very special in that it can learn every TM, HM, and Move Tutor move with the exception of Draco Meteor. It learns a variety of stat boosting moves and Baton Pass if you are looking for a stat passer. Mew is capable of both Nasty Plot and Swords Dance, thus allowing it to be used as a sweeper in either category. It also has the ability to act as a wall if you are willing to dedicate a few slots to moves like Amnesia and Rest. Mew's speed maxes out at 328 which allows it to be outrun by quite a few nonscarfed Pokémon. If you want, you could try running it with Rock Polish to increase its Speed and then just not boost other stats to be able to use three different move types. It could also be very useful to just pass off the Speed.


Giratina

Giratina
Bold Nature
Leftovers
252 HP, 100 Defense, 158 Special Defense
Calm Mind
Dragon Pulse
Will-o-wisp
Rest


It is better to use the regular forme of Giratina due to being able to have freedom with item choice. Giratina is best used as a wall. It also has the bonus of having the ability Pressure. It is common to give it either Calm Mind or Bulk Up and rest for increased survivability. I have never used Sleep Talk with Giratina because I find it able to survive attacks well enough without it. If you wanted to substitute Will-o-wisp for Sleep Talk, it is an option that is available. I prefer Will-o-wisp because of burning the defending Pokémon. It makes Groudon much more manageable to beat. This also allows you to invest more evs in Special Defense rather than physical defense. For damaging moves, I recommend Dragon Pulse or Dragon Claw and either Shadow Ball, Shadow Force, or Shadow Claw. The moves depend on if you use Calm Mind or Bulk Up. If you would rather have a more offensive Giratina, I would still recommend the regular forme simply because you can choose what item to have it hold. In this case, you can give it moves like Earthquake and Thunderbolt. It is countered by Darkrai and really powerful Dragon, Ghost, Ice, and Dark Type attacks.


Groudon

Groudon
Adamant Nature
Life Orb
252 Attack, 252 Speed, 6 HP
Earthquake
Stone Edge
Dragon Claw
Rock Polish


Groudon has a very high Attack stat and is the most powerful Earthquake user even. It also has the unique ability to cause eternal Sunny Day. Now Groudon may not be the fastest Pokémon, therefore, it is highly recommended to run Rock Polish on it. This will allow you to outrun pretty much everything that comes your way. Earthquake is a given move for its boosted power. Dragon Claw is highly useful due to the number of Dragon Pokémon. Additionally, it is only resisted by steel types which Earthquake takes care of. There are a couple of choices for your last move. Stealth Rock can be helpful if you plan on leading with it. Fire Punch can deal high damage in the sunlight; Swords Dance would be able to increase your power. Stone Edge can be great for dealing with Lugia and Ho-Oh. They all can be good, but I feel that Stealth Rock is the best choice if it is your lead. Once it pulls off a Rock Polish, it becomes very hard to stop a Groudon. You must have Pokémon that can survive its attacks and then use either Ice or Grass attacks since the weather will be sunny. The best way to take it down is if you have Grass Knot. Due to its heavy weight, it will cause well over half of Groudon's HP to be lost. Latios' Grass Knot while holding Soul Dew can OHKO Groudon.


Dialga

Dialga
Modest Nature
Choice Scarf
Draco Meteor
Thunder
Aura Sphere
Dragon Pulse


Dialga can be run very similar to Palkia. It is can equiped with Choice Scarf and posseses these moves: Dragon Pulse, Thunder, Aura Sphere, and Draco Meteor. With its high defense and resistance to several types, it can be difficult to take down. Groudon is a possible counter it provided it doesn't get critical striken by Draco Meteor. You need to be careful though since it will still put a large dent in your HP. Wobbuffet is also a good way to counter it, as your opponent will be locked into doing one move. Dialga can also be used as a pretty good wall since it resists several types and has high Defense. Its Special Defense isn't bad either. In that case, you would equip it with Leftovers.


Manaphy

Manaphy
Timid Nature
Ganlon Berry
252 Speed, 200 Special Defense, 58 Special Attack
Surf
Ice Beam
Calm Mind
Rest


Manaphy can be a troubling Pokémon to get rid of in the rain. It can have Calm Mind to make it very durable, especially since it recovers status conditions right away in the rain. Tail Glow could be used instead if a player prefers a more offensive approach. Rest is easily the best move on it. Surf and Ice Beam are also solid on Manaphy. Calm Mind is really better than Tail Glow so you can survive Thunders easier. Once the weather is no longer rain, it is easily destroyed, so make sure you always have control of the weather. Palkia is definitely a big counter since it has such high Special Attack anyway. Scarf Kyogre also is a big threat since its Thunder attack is quite powerful. Ganlon Berry will raise your Defense when you lose most of your HP which you will just heal with Rest anyway.


Lugia

Lugia
Calm Nature
Leftovers
252 HP, 140 Defense, 118 Special Defense


Lugia performs best as a wall. With a maximum HP of 416, and defenses over 300, it can survive attacks pretty easily. It also has a pretty high Speed stat. Lugia is often run with Whirlwind to get rid of stat boosted Pokémon since it can survive their attacks. Calm Mind is great for raising your already high Special Defense as well as increase its Special Attack. Roost or Rest are great recovery moves for a Lugia to have. Roost makes it lose its flying type for the turn which could be used to your advantage since you will take less damage from an attack that is super effective against flying Pokémon. Aeroblast can be a good offensive move because it is only resisted by a few Pokémon. It also has a good chance of getting a critical hit.


Ho-Oh

Ho-Oh@Life Orb
Jolly Nature
EVs: 252 Atk, 200 Special Defense, 58 Speed
Brave Bird
Sacred Fire
Roost
Earthquake


Ho-Oh is an overlooked Pokémon. I think it is because it loses half of its HP to Stealth Rock. It can battle very well though. Its Attack stat is quite high and it boasts a high Special Defense. Ho-Oh needs to have Roost to be run more consistently. This allows it to heal the damage it takes from Stealth Rock and from other attacks. Sacred Fire does great damage and has burns the opponent half of the time. It does incredible damage when the weather is sunny. Brave Bird also does vicious damage, although you do take recoil damage. Earthquake gives a good option for hurting Dialga, especially if it is raining and not sunny.


Latios

Latios@Soul Dew
Timid Nature
EVs: 252 Speed, 252 Special Attack, 6 Special Defense
Dragon Pulse/Draco Meteor
Thunderbolt
Shadow Ball
Grass Knot/Ice Beam


This set is designed to quickly ko the opponent by focusing on their weakness. Having a Speed Stat of 350 allows it to tie other Latios and Latias. It also is able to move before nonscarfed Palkia and Garchomp. It also has high Special Attack courtesy of Soul Dew and a base 130 Special Attack. Dragon Pulse is more commonly used than Draco Meteor because of the ability Pressure and so it doesn't have to switch out to regain it s Special Attack. By using Dragon Pulse, it is able to stay in and continue to sweep. Draco Meteor is an option if you absolutely want to deal certain OHKOs. Thunderbolt hits all Kyogre variations hard while Grass Knot is primarily for Groudon. Shadow Ball is used to defeat the Psychic Pokémon such as Mewtwo, who can't ohko Latios with a Special Attack, barring a critical hit. Ice Beam can be used to also OHKO Groudon if it is wanted. It isn't the recommended move choice though since Dragon Pulse hits the same Pokémon for double damage except Groudon. It is countered by Pokémon that are able to surive and then boost their defenses or have strong physical attacks.


There are a few different ways you can run a team for Ubers. There really isn't a right or wrong way, but you must know how to use each member of the team to its full potential. A fair amount of the time, Stealth Rock doesn't ever hit the field. This is because the Pokémon just unleash such powerful attacks that it is hard to endure an attack. Knowing that, Focus Sash is more useful than it is in Standard play. You can go for straight power with little strategy. It will get you through a lot of games, but you will find it hard if you don't have any set up moves, especially against the more experienced players. Teams can also be weather based. If you can control the weather, you can really do so much more than if you don't harness it. Some combos are only possible by using weather. Some teams are just like your standard ones with the only exception being what Pokémon you choose. Whatever strategy you choose, make sure you have synergy in the team. Without synergy and knowing how to maximize the effect of each of your Pokémon, you will never make the leaderboard. It normally requires a player to be at or above 1570 for a rating in Ubers to make the leaderboard. This guide does not show all movesets for specific Pokémon. There are other movesets that work well. They are currently in the process of being written. I will make the Pokémon name link to the article on it when the article for that Pokémon with a bunch of movesets is complete.





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